Toybox is kinda like rubbing your head and patting your tummy at the same time. Shoot enemy toys on the left side of the screen to earn wooden blocks on the right. Then stack the blocks to explode stuff, power up your ship and earn extra lives. Each side affects the other, so master the interaction and survive as long as you can to get a high score. The best thing is that it doesn’t even have any ads.
Author: aero
FireChat
It’s a new iPhone app that lets you chat and share photos with nearby users — anonymously, if you so choose. But instead of relying on global positioning or cell tower triangulation to plot you and others on a map, FireChat relies on Bluetooth and Wi-Fi to transmit messages between nearby users. In other words, you can open the app in the basement of your university library and chat with others, even if you don’t have cell service. With each new user that logs on, FireChat’s range expands.
FireChat works by leveraging one of iOS 7’s lesser-known features called the Multipeer Connectivity Framework. The framework lets apps communicate with each other locally over Bluetooth or Wi-Fi, even without an internet connection. AirDrop works in a similar way, letting you send photos to nearby iOS users. Few developers have thus far implemented the technology, perhaps in part because there don’t seem to be very many scenarios where modern tech consumers lack internet access. So Firechat’s pitch involves chatting at sports games, trade shows, concerts, on the subway, or on an airplane — a set of obvious scenarios where cell service is poor or nonexistent. But upon further examination, the app’s potential utility is much bigger – imagine how we can use this app to chat about the lecture in the classroom or strike a conversation with some interesting strangers in Union Square!
Free Food – Design Iteration & Third Prototype
Below shows the design iteration of my wireframe iteration.
To access an interactive prototype of this version of design iteration, please use this url: invis.io/KFQ4J3NV
Free Food – Wireframe Iteration
Group Project Proposal – Mon Magasin & Au Naturale
Team Members: Aero Wang & Kayla Arias
Proposal One: Mon Magasin
Target users:
Age 25 – 50
- Store managers
- Sales associates
- Personal shoppers
Features:
Proposal Two: Au Naturale
Target users:
Age 15 – 40
- Female with natural curly hair who wish to take care of it in its natural state (vs. chemically processed)
- Male and Female like to try new products and look up styling/care tips online
Features:
- Track personal progress
- Follow friends/bloggers
- Buy products
- Find tips/regimine
Free Food Demo Two
This is my second prototype of the “Free Food” application as well as my final presentation.
Cabbie Light
Hi guys, I made a new app to help people getting cabs at night. You can download the ipa here: aerofotea.com/outside/cabbie_flash.ipa
Or you can head to the app store and search for “Cabbie Light.”
Enjoy.
Free Food Demo One by Aero
So I didn’t have the blog post for last week because I feel I bit hesitated to publish my source code, mostly because programmatically it’s not very advance, lol. Instead I feel this demo video is more appropriate for the review.
Free Food – A Food (Info) Sharing App – Aero
So I “pivot” because I came up with this great idea on Thursday when someone said, it’s funny that everyone is texting their friends when there is free food around.
People like to share food because the leftovers are usually wasted and having food together is fun and more appetizing. Therefore, I decided to great this app to help people sharing food!
First, I came up with an app map:
Then I started to create my wireframes.
List view and pop up for map locations are not yet included in the wireframes but will be included in visual design mockups.
Here is a copy of my presentation file: PresentationFreeFood
Aero’s Opinions About iOS HIG
The first thing that cracks me up is this startup screen for the Calculator. It is true that traditionally graphic designer and app developers love to put a startup screen in the applications. It is almost a standard practice – perhaps adapted from early video games. Unlike loading view (launch image), which reduces the anxiety to wait for the application to load, startup screen barely does anything (except to allow the users to login).
Another note I took is to inform users “about the situation and explain what they can do about it.” I often like to leave out views in my apps when in the progress of development. I feel it would be nice to add these “unavailable features” to the alpha apps even though it will take up more development time. In exchange of the development time, I could present the app to the test users without raising some negative confusions.
I never thought the most important element is on the top-left of the screen. I thought it is on the center of the screen. This is something I feel people can debate about…