Shuangshuang Huo – Home Feast App

https://www.flinto.com/p/2824602f

When I made this prototype according to the app map and wireframes, I made some design changes.

1. I removed the social functions according to teacher’s suggestion. Without the social functions, I found the sign up and sign in functions and “favorite” bottom tab are not necessary any more, as well as my first view of choosing feast type. That view was just to categorize the feast list in order to let other people find feast lists more conveniently. Therefore, I removed them all and I found the app structure became clearer.

2. I removed the “settings” button on the top. Last week, I thought putting a settings button in an app is like a custom, but this week, I found it doesn’t have many actual functions, so I removed it to make the app clearer.

3. I differentiated the “add my own” view and “remarks” view. At first I thought they are all just text editors, but this time when I actually drew them out, I found they are totally different.

4. I redesigned the final list view to make it more visual.

loading viewdish type 1 appetizer 1 dessert drinkrecipe view add my own 2final list stretching view

Three Things I Didn’t Know – Shuangshuang

1. An iOS app includes a window. But—unlike a window in a computer app—an iOS window has no visible parts and it can’t be moved to another location on the display. Most iOS apps contain only one window; apps that support an external display can have more than one.

2.Avoid associating different actions with the standard gestures. Unless your app is a game, redefining the meaning of a standard gesture may confuse people and make your app harder to use.

3. Incorporate a brand’s assets in a refined, unobtrusive way. People use your app to get things done or be entertained; they don’t want to feel as if they’re being forced to watch an advertisement. For the best user experience, you want to quietly remind users of the brand identity through your choice of font, color, and imagery.