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From July 16 Class

Today’s Slides: SVA Mobile UX Intro 2016 Recommended Wireframing Software: OmniGraffle OmniGraffle Stencil resource: Graffletopia   OmniGraffle Tips: To create a file, use File > New, use the auto-size template under imperial or metric Use magnetized stencils to make your app map Use the second rectangle with magnets on the sides and the corners Change lines to […]

For July 23

Review the syllabus Start playing games and apps with an eye towards platform patterns and user expectation Create one post on the blog with:             A selfie and two sentence bio             3 things you learned from reading the iOS Human Interface Guidelines or Android Design Guidelines       […]

Mobile UX Workshop Day 1

From Today: Mobile UX Workshop Day 1 For Tomorrow: Download and play with some apps. Be prepared to talk about the best one. Read the HIG or Android Design Guidelines. Be prepared to talk about 1 think that you didn’t know before reading it. Bring your laptops tomorrow (download the Omnigraffle trial.)

For 8 Aug, 2015

Read the Apple Watch Human Interface Guidelines–keep in mind that these have not been fully updated for Watch OS 2 Optionally, watch the WWDC session Designing for Apple Watch Create a Watch app concept to complement your phone app Create an app map and app design. These maybe a flat design that you present or […]

For Aug 1, 2015

For next week: Keep posting #saturdayplays/#saturdayapps if you haven’t posted any yet Take your learnings from prototyping and your 1:1 crit time with Joana and create a visual design for your app. Don’t worry if you’re not a master of photoshop, this should be another chance to iterate on your interactive thinking. Put your new design in […]

For July 25, 2015

For next week: From verbal and written feedback, iterate on your wireframes and app map and produce paper or digital prototype using Marvel (http://marvelapp.com). Your prototypes should still be low fidelity and black and white; simply take your current wireframes to the next level of thinking. Use real content that will help people be able to […]

Mobile UX 101

Here’s the lecture from yesterday. Please let me know if you have any questions, especially about creating app maps, wireframes, or using OmniGraffle! Mobile UX 101

For Saturday July 18th

For next week, register for the class blog (under the meta title on the sidebar.) Please make your display name your first or first and last name. Then make one post with: 3 things you didn’t know before reading the HIG or Android Design Guidelines A selfie and a two sentence bio Your finalized concept […]