SaturdayApps: Shyp

Shyp is an app that facilitates shipping from home and removes the hassle of having to go to the Post Office or UPS/FedEx to send something. You enter the address and request a pickup. They provide packaging if you need it. I haven’t tried it yet but plan on using the service next week. The […]

Celine: App Idea and Wires Week 1

3 Things I didn’t know about HIG 1. Balance a request for input by giving users something useful in return. This is something that you almost overlook because it is best UX practice. Focusing on the user is important but also making sure they are reassured when engaging in more cumbersome tasks. 2. Ideally the color contrast […]

Hi, I’m Vincent

Vincent is a Designer from Brooklyn majoring in Visual Studies and Fine Arts at the University of Pennsylvania and Director of the Penn Student Design studio. His primary interests are web development, deconstructing text, scouring SoundCloud for the latest electronic music, and French Bulldogs. What I Learned from the Android Design Guidelines: 1. Each section […]

3 of 3 things I did not know when reading IOS guidelines

From Apple: You can create a resizable image to customize the background of several standard UI elements, such as popovers, buttons, navigation bars, tab bars, and toolbars (including the items on these bars). Providing resizable images for these elements can result in better app performance. From me: I am wondering when and why a designer would […]

Duolingo

I am often using language learning apps on my phone. When I was studying Spanish a couple years ago, I used Duolingo to supplement my studies. It is the best language learning app I have encountered. As great as Duolingo is, what is remarkable about it is unseen by the user. Basically, while the users […]

Mobile UX 101

Here’s the lecture from yesterday. Please let me know if you have any questions, especially about creating app maps, wireframes, or using OmniGraffle! Mobile UX 101