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Farevaag: Week 03/04 – Prototype Results

Prototyping  Local Fare was a very insightful, it was tough watching a user go through the app and not be able to assist and help them along the way. Feedback from Prototype: Interactivity of prototype led to a poor experience. The “x” or “back” button did not work, also settings and next weeks menu had not been […]

July 25th: App Map + Prototypes

With my most recent iteration, I’ve addressed the need for a sign up feature (though am still figuring out if it is best to have it at the beginning or somewhere in the middle of the app experience). I’ve also accounted for certain invite-related notifications. I’ve tried to focus on the experience of actually adding […]

Farevaag: Week 02 – Local Fare Prototype

I used Marvel App to prototype Local Fare.  After doing some initial testing, I think that I have all the core screens but am missing a few of the minor ones. At this point I have not tackled the profile or the settings. Also, I think that I need to revisit my app map and its […]

Farevaag: #saturdayplays

Down the Mountain. So addicting, I love how the cast of character seemingly never ends. The only draw back I feel is the constant need to restart a level. I think this game would greatly benefit from additional lives.

Farevaag: Week 01 – Local Fare

Hi, by now we have met, but just in case name is Bryan Farevaag by day the Deputy Art Director of Digital at O, The Oprah Magazine by night I have taken on various freelance clients including a start-up called guesterly. Originally from the Rocky Mountains of Canada I live in Brooklyn with my wife, […]