Keep it Fresh! – Design and Prototype

Here is prototype: https://marvelapp.com/gb987a Design is  I made several changes based on the user insights. 1, refrigerator and pantry should be filters for items, so they should not be view on the main nav. 2, List all items on the dashboard rather than separate them into two different pages.

Jody’s app design, prototype feedback for 8/1

App link: https://marvelapp.com/14h1cbj Feedback from prototyping addressed in the design: 1. There was some confusion about what the app was about and what users should expect from it. I put in a splash view to introduce the app and provide clear expectations for the user. 2. The calendar view was originally a text list of fruits […]

Walk In’s Welcome – Visual Designs

Link to Marvel Prototype User Insights that were addressed 1) Including distance in the popups as a key piece of information 2) Revamping the restaurant page – what do users want to know quickly before making a decision 3) Filters: Would want a scenario where can input additional parameters such as want would be willing […]

Amber- PrototypeV02-Aug 1

Hi guys, thank you for the suggestions in last class, and I made several changes based on the user insights. 1. Go to the results quicker.  At first, I add one page about data analysis before find the restaurant, now I move this page to personal account. 2.  Do not use one same icon for two […]

Farevaag: Week 03/04 – Prototype Results

Prototyping  Local Fare was a very insightful, it was tough watching a user go through the app and not be able to assist and help them along the way. Feedback from Prototype: Interactivity of prototype led to a poor experience. The “x” or “back” button did not work, also settings and next weeks menu had not been […]

#saturdayapps – Bicolor

I just ran into this addictive puzzle game called Bicolor, where you try to remove all the tiles from the screen by subtracting or adding tiles according the number within the tile. Some interesting UX concerns: You can add/pay to bypass certain levels with in-app purchases. There are interesting gesture features for things such as […]

July 25th: App Map + Prototypes

With my most recent iteration, I’ve addressed the need for a sign up feature (though am still figuring out if it is best to have it at the beginning or somewhere in the middle of the app experience). I’ve also accounted for certain invite-related notifications. I’ve tried to focus on the experience of actually adding […]