1. Splash Screen
The logo wasn’t related to the concept of the app.
More detailed designed pin
3. Menu bar
Menu bar was difficult to understand
4. Switch buttons
Orgami is an unconventional note taking app. It’s UI and UX design is so creative that you actually will be surprised by how different it is.
First you will be surprised by its layout design. There is only one corner of the notebook one the home screen. You can categorize your notebooks by color. Slide on the top to easily change the category and double tap to enter the notebook.
It is a little bit confusing when it comes to diary panel. There is no working area or things we find normally on a note taking app. Instead of a paper, Orgami uses post-it size rectangulars to carry the content.
To be honest, it is indeed not that easy to use as a Memo app. You only can take notes by tapping on individual rectangular. Also if you tap on the wrong place, all the content of the note will be gone instantly. Therefore Orgami is a very innovative app in terms of the UX. However, it is not an app for everyone!
User needs to control of an athlete to jump into the water smoothly. In the game, the spray of the water is not the priority. It seems very easy at the beginning. But when the height starts to be raised, it becomes more difficult since the user needs to avoid to bump into birds or barriers before the athlete gets into the water.
Also during the fall the user can collect diamonds to get more points.
The link to the prototype (Even the home bottom is tappable )
Sorry I cannot be in class tomorrow so any kind of feedback on this prototype would be appreciated.
Changes from last version:
1. in the 3step screen, the size of the calendar is optimized for touch and the icons now are accompanied with titles
2. add more space to the flavor screen
3. on the list screen, check boxes are added next to calendar
4. tap bar now has four functions
5.comfirmation page is added when user taps on add a new one
6. customize the drink by swipe left on the list screen