Week 4 hw Ting

User Feed Back

1.Two floating buttons are weird. Need to decide whether search or saved item is more important to have an individual tab. In this case, search seems more important; I decide to keep saved item in the profile tab.

2.News tab > Inspairation

3.Missing sub-category page.

4.In the Profile tab, the food preference tags seem unnecessary.

5.Pantone color smoothie: kept only the “Brightness” slider to restrict users picking from yellow, orange, green, and purple color scheme (because not all the colors can be made by smoothies.)

1.The background color for tabs shouldn’t be the same color as the app background, and the highlight color pink is unclear.

2.In the full recipe page, steps instructions in the bottom change to slide show, following step by steps by swiping left.

3.Bigger bigger bigger!

4.The plus sign next to products in shop tab are confusing.

5.Remove the cart logo and show “4 items in cart” with text  on the upper right corner.

week2 homework Ting

Things I learned from prototyping:

1.Saved item is suggested to remove from tabs and have it’s own button floating on the page.

2.Smoothies should combine with recipe. Also, the instructions of choosing the colors are unclear. This week, I designed a CNYK bar which is a pretty intuitive interface for users.

3.Added shop as one of the tabs.

4.During the paper prototyping, my users pointed out several missing “return button”, which I added this time.



Week 1 Ting Cheng

Hello! This is Ting.

My background is Industrial Design with a year experience in exhibition design.

3 things I learn form IOS Human Interface Guideline is mostly about iPhone X:

1.Bolder navigation. To improve clarity and context when browsing and searching, apps can implement navigation bars that include large, bold titles.

2.Safe area layout guides. Adhering to the system’s safe area ensures appropriate insetting of content within layouts and prevents content from underlapping the status bar, navigation bar, toolbar, and tab bar.

3.Minimize the use of modality. Generally, people prefer to interact with apps in nonlinear ways. Consider creating a modal context only when it’s critical to get someone’s attention, when a task must be completed or abandoned to continue using the app, or to save important data.