These are our final iterations. From our last critique we had received feedback on the main IOS view. The time slider needs to have a reset button so the user can easily get back to the current time. Also we need to find a system to continue to reward the users, because over time we will run out of ideas to reward the users. Overall this was a great opportunity to hack away at our previous iterations.
Three things I learned from our WatchOS critique. First the color of the background needs to be changed from white to black. WatchOS uses black as the default background because it takes up less power. Second, achievements are a huge part of our app. We need to add proper notifications in order for the user to experience their rewards. Third, fantastical uses a method where it sends your upcoming appointments through notifications. We would like to adopt this method, so it give the user the incentive to glance at their “look” view while tracking their appointments.
Three things I learned from our second Iteration of our weather/calendar app is that the swipe functionality doesn’t work.
When we swipe down our initial intention was to display our calendar and weather view. The issue with this is the top bar. It displays the date without transitioning from the main view.
The Solution would consist of developing an animated bar to appear, or to readjust our nav.
Temperature or Time? Error
Our main view consisted of a transitional bar that allows the user to scale between day and night. Indicating the weather on a timely basis. The problem that the user becomes confused with the colors. The specific colors we chose were blue and orange, they need to be changed.
The third error we stubbled upon was the navigation. Our main Tab Bar would take the user to an identical view as if they were scrolling down to our weather/calendar.
Remove the Tab Bar, or change the view. This was a repetitive problem that was addressed above, yet it is an ongoing problem that creates dysfunctionality multiple sections.
King Rabbit is an IOS game developed by RareSloth. This game uses puzzle based mechanics in order to complete each stage. Although the mechanics are similar to Frogger, which makes the game attractive. The usability for this app is complicated. The menu view is confusing to get around, the icons don’t symbolize their functionality, and the payment system is scattered. Overall I enjoy playing this game because I am into puzzle games. But there is much work that needs to be addressed to further develop this game.
- Iterate on both your app and add on based on feedback and user testing. You’ll present both to outside critics for your final presentation.
- Post any and all of your assignments on the blog that you have not yet. Everything should be posted before class starts. As always, if it’s not on the blog, you don’t get credit.
- Choose your own add on. Create an AppleTV, Apple Watch, iMessage, or Voice design for your app. Both groups 1 & 2 will present next week.
- Double check that all of your work is on the blog. If it’s not on the blog, you don’t get credit. For your group work, you can post it under one person, just make sure both people are mentioned.
- You need to have at least 2 total #thursdayplays/#thursdayapps posts
Problem 1 | Calendar Events
The first thing our group learned from this weeks critique was that our app needs to connect the calendar events to the reward system. There is a major loop hole in which users can easily check off their events to gain points. (Not Good)
Problem 2 | Animations
The second problem that needs iteration pertains to the functionality of our animated character. When the user interacts with the time dial. The sequential transition of the character stays the same as the local weather. Creating misalignment with the modified times.
Problem 3 | Achievements
The main hook of our application that separates it from competitors are the unique characters. The user can be rewarded for new accessories that can either treat or torture your weather buddy.
Overall our main objective is to connect the characters to the calendar events giving the users the incentive to complete their daily goals.
- Take your learnings from critique and paper prototyping and create a design and digital prototype for your app
- When you post your design, to mention 3 User Insights learned from paper prototyping to get credit for your paper prototype
- Everyone will have time for prototyping
Iterate on your app map and wireframes based on your prototyping and critique. Group 2 will present their wireframes.
Iterate on your paper prototype or create a digital prototype based on your wireframes. Both groups will have time to test their prototypes.
Concept: Superb TVOS is an alternative meal preparation app in addition to the IOS variation. Superb TVOS focuses on video content and meal browsing as its own identity. After presenting my final iterations, I have gained various feedback. First off, Superb TVOS doesn’t allow users to purchase meals. Instead it allows users to view existing meals and favorite them. Which directly sends data to the ISO version, allowing users to purchase from the ISO cart. The TVOS version also allows the user to sign up for a membership service in order to receive video content.
Error: TVOS should only focus on video content and membership services instead of mixing favoriting. This conclusively simplifies functionality while making the experience separate from the ISO version.
Error: Filtering video content and favoriting specific videos would be beneficial for users to further interact with the apps functionality. It makes sense for individuals to have complete control over their membership services.
Error: The content on the top portion of the meal screen should direct the users to view all of the video content. Instead the meal screen focuses on both favoriting meals and videos. And there is no way to view all of the meal options, which is a problem. Further implementations would be to remove meal viewing, and focus primarily on video content.