Digital prototyping helped me not only to test the flows thoroughly, but also to comprehend the app as a whole. Many continuity issues inbetween those thought-through user flows became visible, i.e. “how do i get back from here?” and “what do I do next?”.
Also Flinto’s limitations in terms of transition animation really emphasized the importance of meaningful transitions in UX for me.
I can’t say I’ve learned a lot from paper prototyping, basically it helped me to get a better feeling of how user flows are constituted. It was a good exercise, but I doubt that I will go further than just sketches in future (especially taking into account how easy it is to put together a simple digital prototype)
Beatwave – a good looking grid-based synth thing, addictive.
Dark Echo – nice indie game with innovative gameplay.