thoughts on “iOS Human Interface Guidelines”

The first thing that interests me is the narrative flow behind the usage of the navigation bar, view, navigation controller and the window. Here those UI elements are not considered in a linear way but as the idea of layers. However the UI is presented by combining the views and the view controllers. So designers or developers are thinking about the views and view controllers, users experience the collection of screens in a flat and simply way. This interests me that designers should think about both the way logically and the way users will think about. Also this reminds me of the idea of designing the desktop of the mac, for example, the trash can on our laptop screen. Designers spend long time to make the trash can “stand” on our flat screen. Those things are really about the user experience design, and it gives me a new way to think about how designers present or express their ideas for users.

The second thing that interest me is the idea of leaving plenty of negative space. I think this is also related to the idea I mentioned above. Usually developers tend to provide more and more information to users. In that way, the information bomb makes the users feel bad. Although the negative space rule is obvious, it’s easier for designers to forget. What’s more, the idea of negative space seems to be from Chinese painting. It’s related to the aesthetics. So it also interests me how it applies to the UI design.

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