SnapGuesser – Prototype 1 + User Testing

Team: Kamilla, Carrol, Seungkyun

Our first prototype is HERE.

Learnings from user testing:

– The most important learning was that there needs to be a clearer indication that this app is a guessing game. The home screen didn’t contain any hints as to what the users should expect from the app. Users seemed just as lost even when a snap loaded, and didn’t know what to do. Even when we walked the users through the steps, they seemed confused, so it is important that we embed better cues. In terms of prototyping technique, we learned that having a placeholder photo would have helped the users understand what was going on in each view.

– Another reaction we got from all the users was regarding the score display. We decided to show the user’s score after the rating has taken place, but users were confused that they didn’t get to see their scores right away. The sequence of “rate –> score” was different from the general expectation. We were suggested that we combine the score and rating views.

– When viewing a snap before making a guess, users said they wanted to skip and make a guess instead of waiting until the time was up. We figured there needs to be a button that lets users jump to the screen to make his/her guess.

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