Week1 HW- Kelsey (Yue Yu)

                                                Kelsey (Yue Yu)

A DESIGNER, PROGRAMMER AND A PAINTER. 
Kelsey's undergraduate background is digital media art and design.She always been immersing herself in where the most cutting-edge design coming from. She is in an interdisciplinary area between design and technology. After getting touch with graphic design, animation production, UI/UX, she dedicated to
innovatecommunication and interactive method, which sometimes can shape users' behavior. 

Project1 App Map

Project1 wireframe

3 things I didn’t know from the Apple HIG or the Material Design Guidelines

  1. How to use P3colore space to enhance visual experience
  2. Auto-layout
  3. Question about the sentence: “Content behavior can be independent of the behavior of material.”

One thought on “Week1 HW- Kelsey (Yue Yu)”

  1. I mentioned in class that you could really simplify your hierarchy, and it was mentioned that you’re not using standard iOS patterns. Those are the main things to consider.

    It’s also important that you look at your design on the phone. Many of your views have text that would be hard to read on buttons that would be hard to tap.

    There is no way to return to your “main page.” Though I’m confused about what info I’m getting on that view in any case.

    Why are you only limited to this week and next week? It should be possible to create a system that is more flexible and can accomodate further into the future.

    Let’s talk next week during the prototyping type to break things down and figure out a flow that would work better.

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