wk03_Stella

User insights I learned from my second paper prototyping

  1. It’s important to keep how users would interact with the app in mind, which means a simple and clear user task flow is vital. Specifically, how people get into a specific view, and how people could get into another view afterwards should be completely logical. For example, users would care about how they could go to the home screen, and where a “back” button would lead them to. They all require us designers’ consideration.
  2. Even a single word on the screen matters. Though users are accustomed to viewing icons and images in a view first, it is still significant to care about every word and text in the app. For example, “alert”, “notice” and “notification” are quite different from each other. Users may also feel confused about “Skip” which is used for users who need to eat outside on a specific day. However, in my user testing, this feature, or maybe this word is really confusing.

Visual Design

Digital Prototype

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