#thursdayapp [Lost Tracks]_Misung Kim

Lost Tracks

Compared to regular games, there are no dialogues or explanations. They are not dynamic action games, but the style and delivery of gameplay are deeper and stronger than other games.

The game basically consists of three steps and proceeds to Look-Listen-Speak.
On the train, a character sees the woman sitting opposite him and has an out-of-body experience. And it opens the “Lost tracks” prelude. And since the characters’ souls get out and enter the world, the dreamy atmosphere of the game begins.
When the stage starts, you will see the specific actions you need to use on that stage on the screen.

<Look>
You must help the train stationed on the railroad leave. When the lever is operated, the train starts and you can follow the route.

<Listen>
It is the most novel stage.
The color and tone were scary. Without knowing where to go, you have to move to where the sound is coming from. Every time you walk, you will realized that your footprints disappear and feel like you are wandering the same way. Afterwards, you will see a tree hanging from the telephone and when you pull one, the phone goes up and laughter comes out of it.

<Speak>
If the character stand in front of the microphone and make a noise (the user have to make a real sound), the eyes watching from all directions are shaking. After that, You will walk along the road and found your soul again.

When the game is over, you will return to the train situation what you’ve seen on the first screen.
Earphones are essential for this kind of atmosphere and I recommend you to play in the dark. By my standards, the gameplay time was 30 minutes. During those 30 minutes, I was immersed in a great amount of immersive and unique sound and graphics. I think it has a very important impact that the game is designed by using unique mechanics, and senses what the general games do not usually use and is trying to express the way in which the individual moves in order to do something.

Overall rating: strongly recommended!

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