wk01 Stella

About Me

Hi, there! I’m Stella. I’m fascinated with crafting better experience for people and just dive into ubiquitous computing recently. I’m here to learn more professional knowledge about UX/UI on mobile devices.

Three things I don’t know about HIG

1. Modality

I learned a lot about basic principles of modality which I only had limited knowledge in. Specifically, I knew that people could specify how they want receive notifications from the app, so it is important to abide by there preferences. Also, there are several appropriate modal view styles to choose from to make modals more standard.

2.Navigation

It is vital to implement navigation in a way that supports the structure and purpose of the app without calling attention to itself. There are three kinds of navigation, including Hierarchical Navigation (Settings and Mail), Flat Navigation (Music and App Store) and Content-driven Navigation (Games and Books).

3.Typography

In the past, I always chose typography based on the theme of the app. However, it would be better to choose built-in text styles, which let me express content in ways that are visually distinct, while retaining optimal legibility. These styles are based on the system fonts and take advantage of key typographic features, such as Dynamic Type, which automatically adjusts tracking and leading for every font size.

APP Map

Wireframe

 

 

 

One thought on “wk01 Stella”

  1. I wonder if “Order” is the best word to use for that tab. Maybe “Shop” would be better. It made me think that was my cart, when really it’s my full shopping experience.

    For someone who has already ordered, I wonder what the best way to acknowledge their current order is on the “Order” tab. I think it’s a fine pattern to have the full plan only accessible from the second tab, but I wonder what kind of info about the order could be useful for the user and might encourage them to order again. Perhaps a smaller version of your days left in the order counter could be useful.

    Like we talked about in class, it seems like it’d be nice to show more than just one week plan at a time in the order tab. Maybe if there were only 2-3 choices, this could work, but I think you’ll end up with more than that.

    Also talked about in class: the $25 to buy isn’t clear enough.

    Definitely write some real copy to incorporate for your next iteration. I think it’ll change your week detail layout as well.

    We went pretty deep on the current week tab in class, but thing to call out: is search necessary? The day countdown doesn’t seem useful, but some other indication of cooked meals could be. How do you feature that you could set up another week’s worth of ordering?

    Using push notifications is a fine idea, but it’d be nice to tailor your layout more to the real content strategy you’re imagining. Think through a few examples of notifications you’d want to send and see how they fit in your proposed interface.

    I’m unclear why I have to make more selections on the Checkout:selection view. Haven’t I already made that choice by this point?

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