Prototype 1

 

I made the prototype in Adobe Muse and the link is zeqinghong.com/simplejuiceScreen Shot 2015-02-10 at 12.10.19 AM

 

Changes I made

1.To unify the looking of the icons appear on the first screen, I added solid color background.

2. The calendar view is changed and now the user could be able to distribute the functions to the calendar.

3. Procedure bar is changed to three dots.

SimpleJuice-02

 

 

 

4. The icon for calendar is changed since it was unclear.SimpleJuice-05

we eat | Design

design-01A link to “we eat” on Flinto https://www.flinto.com/p/2ca9d101

Things I learned from paper prototyping:

Added a current tab for the meal plan so that users know their location and have an easy way to get back

Share meal plan button look like a call to action and not a place to see who you are collaborating with – changed labeling to “members”

In meal plan, changed the first day to be current day. View show upcoming days only

 

Capptivate.co

Capptivate.co is originally a website for collecting kinetic iOS UI/UX elements that was launched in June 2013. The author Alli Dryer, together with developer Claude Sutterlin, successfully turned the website to an app in January this year. The app allows users to check short animations showcasing delightful UI/UX design. They are catagorized by patterns and components. You can also view them chronologically. I find it a great asset for interaction designers.

2015-02-10 10.05.16 2015-02-10 10.02.49 2015-02-10 10.08.002015-02-10 10.07.272015-02-10 10.08.132015-02-10 10.02.40

3 Things I didn’t know about Apple HIG – Pauline Hadad

  1. Negative space: I always considered that less is more, meaning that having more things going on in an app could confuse and annoy its users. However, I never thought of negative spaces as a tool for calm and tranquility. A simple-designed app is definitely more coherent than an app that has too many designs.
  2. iOS App Anatomy: I didn’t know there were different categories of UI elements in an iOS app. I never really thought of the elements as part of a category. I now know that there are four categories: bars, content views, controls and temporary views.
  3. Starting: when thinking of an interface for my future app, I considered having a “welcome/loading page” before actually starting the app. I thought it could add some nice effects and anticipation to the app itself. However, from the HIG, it’s definitely better when users can begin using my app immediately. It does make sense, we all want a fast and easy app.